Projects talk:Materiële reizen door Andere Realiteiten

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Some thoughts while starting up again

I want to make sure that the sensory(/submersive?) aspect of this project doesn't get lost. How do we go about this?

Realitymultiplayer (talk)

Process notes

  • The unimportance of the institution
  • The collection in focus
  • Access points in a room
  • Teleportation and theatrical experiences
  • A closer look at creepy categories — eerie is sensory
  • A bug is a feature