Difference between revisions of "Projects talk:Materiële reizen door Andere Realiteiten"
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Latest revision as of 16:09, 16 November 2020
Some thoughts while starting up again
I want to make sure that the sensory(/submersive?) aspect of this project doesn't get lost. How do we go about this?
Process notes
- The unimportance of the institution
- The collection in focus
- Access points in a room
- Teleportation and theatrical experiences
- A closer look at creepy categories — eerie is sensory
- A bug is a feature